Behind the Scenes of the Fallout Universe, the Gaming World’s Most Surprising Small Screen Triumph

The post-apocalyptic TV series has come back to Prime Video, and it's safe to say that audiences were delightfully shocked by the caliber of its debut season. By depicting the retro-futuristic, nuclear-ravaged United States through the perspectives of three distinct characters, it managed to capture multiple facets of the player's experience.

We followed Lucy the vault dweller, trying to act with integrity and learning that the barren landscape made that very difficult; Max, the Brotherhood of Steel rookie, who starts challenging his organization's dogma and causes significant chaos in mechanized battle suit; and the Ghoul, a fan-favorite figure who has completely shed any sense of morality out in the irradiated badlands.

Building Anticipation for a New Chapter

The show's first season ending revealed crucial details about those responsible for the atomic conflict that sealed a group of people in subterranean shelters for an extended period. It also raised plenty of questions open for the upcoming chapter – and, on this occasion, expectations are significantly higher.

“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” quips one of the series creators.

“Going into the first season, people were like, ‘Just don't mess it up’,” adds a key figure from the games. “We are thrilled with the feedback to the show, so now people are coming in with more enthusiasm and different expectations.”

The Mojave Beckons for Season Two

The upcoming season is located in the neon-lit city, the setting of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the franchise, despite the fact that it was somewhat buggy at launch.

“It’s more of a desert vibe, a Mojave vibe, that’s so key to that game,” explains the co-creator. “That parched, blasted-out iconic highway aesthetic of the game is so much rewarding to translate into the show.”

In the show's timeline, a considerable period has elapsed since the story of the New Vegas game by the time the protagonists make their way there. Yet, the creators suggest that it will honor the player’s journey.

The Importance of Physical Sets

The Fallout TV series is distinguished by its tactile feel – its production team ensured real props and sets were fabricated, reflecting the cobbled-together nature of the towns in the games.

“Being a genre enthusiast, so many productions I watch, I’m aware that they’re all filmed against a digital backdrop,” says co-creator Geneva Robertson-Dworet. “The whole point of an translation, especially of a interactive medium, is to seem like it’s authentic.”

Indeed, pretty much each creature you see on-screen is physical, including the notoriously frightening irradiated monsters known as Deathclaws. In the show, they are portrayed by animatronics, and were by all accounts rather intimidating up close.

Made by Fans, for Fans

The Fallout series succeeds because it is developed by talented film-makers who are also dedicated players, with the help of the game developers behind the franchise. This shared passion for the lore is apparent in the end result.

The new batch of episodes is debuting on a weekly basis rather than as a binge-able batch, offering a different experience from the first season. This schedule will allow for a new audience reaction, a dynamic the creators themselves are looking forward to engage with.

“It's richer, it’s more expansive, it’s wittier, it has a lot of twists,” teases the game director. “I can't wait to seeing what people think.”

Jasmine Palmer
Jasmine Palmer

Smartwatch enthusiast and tech writer based in Enschede, covering wearable innovations.